DRAKHYSYS ALL EDITORS V4.8.8.55
IWD2 FULL BIF-READY / ALL RESOURCE FORMATS
============================================================

WHAT CHANGED
------------
The IWD2 AREA CONVERTER now creates one flat BIF_READY folder containing the
complete resource set it can discover for the selected converted areas.

The converter no longer stops at ARE/CRE/BCS/DLG.  It recursively follows
ResourceRefs that really exist in the selected IWD2 CHITIN.KEY and can include
all resource formats supported by the CHITIN/BIFF builder, including:

  ARE  WED  TIS  MOS  BMP  PVRZ
  CRE  DLG  BCS  BS
  ITM  SPL  STO  EFF  VVC  VEF  PRO
  BAM  WAV  WFX  PLT
  WMP  GAM  2DA  IDS  INI  SRC
  CHU  MVE  BIO  WBM  FNT  GUI  SQL  GLSL  TOT  TOH
  MENU LUA TTF PNG BAH MAZE

Only resources actually indexed by the source CHITIN.KEY can be exported.
Classic IWD2 normally has no PVRZ entries, so PVRZ=0 is normal unless the
source KEY really contains PVRZ resources.

MAP FAMILY
----------
For example AR1000 -> IW1000 exports/renames the available area family:
  IW1000.ARE
  IW1000.WED
  IW1000.TIS
  IW1000.MOS
  IW1000HT.BMP
  IW1000LM.BMP
  IW1000SR.BMP
  IW1000.BCS
  matching short area-prefixed graphics/PVRZ resources when indexed

TIS FIX
-------
A TIS stored inside a BIFF tile table does not contain its 24-byte loose-file
header. V4.8.8.55 rebuilds that standalone TIS header before writing BIF_READY.
The resulting TIS can therefore be tested as a loose override resource and can
also be fed back into BUILD .BIF.

FULL DEPENDENCY CLOSURE
-----------------------
After the direct ARE/CRE/BCS/DLG pass, the converter scans the exported
structured resources for valid ResourceRefs and follows them recursively.
This can bring in referenced items, spells, stores, BAMs, WAVs, world maps,
2DAs, INIs, SRCs and other indexed resources.

Unselected IWD2 ARxxxx areas are NEVER copied under their original ARxxxx
names. They are reported as links that still need explicit ARxxxx -> IWxxxx
conversion, preventing collisions with BG2's own ARxxxx namespace.

MISSING FILE REPORTING
----------------------
IWD2_CONVERSION_REPORT.txt now contains:
  - missing map/direct BIF archives
  - ALL missing source BIF archives discovered by the recursive pass
  - missing individual resource dependencies
  - the exact resource-format counts in BIF_READY
  - remaining ARxxxx links that still require area conversion

ONE FOLDER FOR BUILD .BIF
-------------------------
Use only:
  <conversion workspace>/BIF_READY/

The folder is flat and contains game resources only. Reports/JSON are kept one
level above it, so BUILD .BIF can safely import the BIF_READY folder.

IMPORTANT COMPATIBILITY LIMIT
-----------------------------
BIF_READY means the files are KEY/BIFF-buildable; it does NOT mean every IWD2
binary structure is automatically valid for the BG2 engine.

In particular:
  - IWD2 ARE V9.1 and CRE V2.2 may require conversion to BG2-compatible forms.
  - IWD2 script/opcode, ITM/SPL and dialogue semantics can require translation.
  - Creature animation BAM sets chosen indirectly from CRE animation IDs are not
    blindly copied from whole ANM*.BIF archives because this could collide with
    BG2 resources. Explicit BAM ResourceRefs are included automatically.
  - dialog.tlk stays outside the BIF and is handled by the TLK editor.

This compatibility warning is also written into the conversion report.
